Friday, July 29, 2011

Wukong’s Guide

Pros / Cons
Pro:
  • great burst damage.
  • Good escapes.
  • Can trick opponents easily.
  • Amazing "table-turning" ult.
  • Can use a Sheen better than most champs.
  • Amazing early game
 
Con:
  • Sustained damage is lower than some melee DPS champs
  • Slower at killing jungle creeps, compared to other DPS champs.
  • kinda bad mid game, but that's done when you get trinity
 (+25 Armor +12% Dodge Chance) that can withstand haci more and stay in the battle and to have a chance to dodge and escape the situation either

 (+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Blocks one enemy Ability Every 45 seconds.) because they are put is to neutralize attacking enemies and stun, Karthus ultimate, silent, taunt, ect and to increase the mana

 (+60 Damage +15% Attack lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% per kill lifesteal. Maximum of 10% and +40 Damage lifesteal. Bonuses are lost upon death.) lifesteal to increase and to be able to hold the line of war too much damage to the enemy

 (+30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active: You gain +20% +50% movespeed and attack speed for 4 seconds.

  (+55 Attack Damage +30% Attack Speed ​​UNIQUE Passive: Physical Attacks reduces your target's Armor by 15 for 5 seconds (maximum 3 stacks). Each attack you make will go hurting the enemy and not only that if not also reduce your armor and to be easier to remove the tank from the opposing team.

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