Pro:
- great burst damage.
- Good escapes.
- Can trick opponents easily.
- Amazing "table-turning" ult.
- Can use a Sheen better than most champs.
- Amazing early game
Con:
- Sustained damage is lower than some melee DPS champs
- Slower at killing jungle creeps, compared to other DPS champs.
- kinda bad mid game, but that's done when you get trinity
(+25 Armor +12% Dodge Chance) that can withstand haci more and stay in the battle and to have a chance to dodge and escape the situation either
(+375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Blocks one enemy Ability Every 45 seconds.) because they are put is to neutralize attacking enemies and stun, Karthus ultimate, silent, taunt, ect and to increase the mana
(+60 Damage +15% Attack lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% per kill lifesteal. Maximum of 10% and +40 Damage lifesteal. Bonuses are lost upon death.) lifesteal to increase and to be able to hold the line of war too much damage to the enemy
(+30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active: You gain +20% +50% movespeed and attack speed for 4 seconds.
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